Presence: Teleoperators and Virtual Environments - Premier issue
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Communication in the age of virtual reality
Communication in the age of virtual reality
Interpersonal communication and virtual reality: mediating interpersonal relationships
Communication in the age of virtual reality
Virtual environments and advanced interface design
Designing SpeechActs: issues in speech user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Cambrian intelligence: the early history of the new AI
Cambrian intelligence: the early history of the new AI
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Social influence within immersive virtual environments
The social life of avatars
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Agent Technology Handbook
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
Computer Supported Cooperative Work
Computer Supported Cooperative Work
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
The Digital University--Building a Learning Community
The Digital University--Building a Learning Community
Using Communications Media in Open and Flexible Learning
Using Communications Media in Open and Flexible Learning
Networked learning: perspectives and issues
Networked learning: perspectives and issues
Wireless World: Social and Interactional Aspects of the Mobile Age
Wireless World: Social and Interactional Aspects of the Mobile Age
Software Agents and Their Bodies
Minds and Machines
Agent-Based Engineering, the Web, and Intelligence
IEEE Expert: Intelligent Systems and Their Applications
The influence of anthropomorphism on mental models of agents and avatars in social virtual environments
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems - Special section: Exploring the outlands of the MIS discipline
Presence: Teleoperators and Virtual Environments
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The mechanics of trust: a framework for research and design
International Journal of Human-Computer Studies
Supporting the shared experience of spectators through mobile group media
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
ACM Transactions on Computer-Human Interaction (TOCHI)
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
The impact of digital iconic realism on anonymous interactants' mobile phone communication
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Social copresence in anonymous social interactions using a mobile video telephone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influence of social setting on player experience of digital games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interpersonal connectedness: conceptualization and directions for a measurement instrument
CHI '08 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The role of presence awareness in organizational communication: An exploratory field experiment
Behaviour & Information Technology
The intensity of perceived emotions in 3D virtual humans
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting
Proceedings of the 2nd International Conference on Fun and Games
Avatar e-mail versus traditional e-mail: Perceptual difference and media selection difference
Decision Support Systems
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Validation of an inventory of social connectedness
Proceedings of the ACM 2009 international conference on Supporting group work
Journal of Management Information Systems
Online learning communities in the New 'U'
International Journal of Networking and Virtual Organisations
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems
Modeling positive experiences in human-computer interaction
HSI'09 Proceedings of the 2nd conference on Human System Interactions
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
You can be too rich: mediated communication in a virtual world
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Improving social game engagement on facebook through enhanced socio-contextual information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Virtual gaze. a pilot study on the effects of computer simulated gaze in avatar-based conversations
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Being together: user’s subjective experience of social presence in CMC environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Source salience and the persuasiveness of peer recommendations: the mediating role of social trust
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
"It doesn't matter what you are!" Explaining social effects of agents and avatars
Computers in Human Behavior
CASA, WASA, and the dimensions of us
Computers in Human Behavior
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
Computers in Human Behavior
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Social presence as a conduit to the social dimensions of online trust
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Applying augmented reality to consumer garment try-on experience
Transactions on computational science XIII
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Decision-making in-socio and in-situ: Facilitation in virtual worlds
Decision Support Systems
Access, utility, imperfection: The impact of videoconferencing on perceptions of social presence
Computers in Human Behavior
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning
Information and Management
Immersing tele-operators in collaborative augmented reality
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
The effect of privacy on social presence in location-based mobile games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Virtual space and place: theory and test
MIS Quarterly
Up close and personal: social presence in mediated personal relationships
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Social Interaction in Games: Measuring Physiological Linkage and Social Presence
Simulation and Gaming
Five facets of social presence in online distance education
Computers in Human Behavior
Sensory realism and mediated aggression in video games
Computers in Human Behavior
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Interacting with Computers
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Interacting with Computers
Proceedings of the 2012 international workshop on Socially-aware multimedia
Social presence and online collaborative small group work: A socioconstructivist account
Computers & Education
Towards evaluating social telepresence in mobile context
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Predicting users' return to virtual worlds: a social perspective
Information Systems Journal
International Journal of Technology and Human Interaction
The impact of avatar realism and anonymity on effective communication via mobile devices
Computers in Human Behavior
Gender Differences in E-Learning: Communication, Social Presence, and Learning Outcomes
Journal of Organizational and End User Computing
International Journal of Human-Computer Studies
Education and Information Technologies
Computers in Human Behavior
"It" + "I": virtual embodiments as hybrid experiences
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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At a time of increased social usage of net and collaborative applications, a robust and detailed theory of social presence could contribute to our understanding of social behavior in mediated environments, allow researchers to predict and measure differences among media interfaces, and guide the design of new social environments and interfaces. A broader theory of social presence can guide more valid and reliable measures. The article reviews, classifies, and critiques existing theories and measures of social presence. A set of criteria and scope conditions is proposed to help remedy limitations in past theories and measures and to provide a contribution to a more robust theory and measure of social presence.