The second self: computers and the human spirit
The second self: computers and the human spirit
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Self disclosure on computer forms: meta-analysis and implications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Designing agents as if people mattered
Software agents
“Social” human-computer interaction
Human values and the design of computer technology
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 4th international conference on Collaborative virtual environments
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Social inhibition in immersive virtual environments
Presence: Teleoperators and Virtual Environments
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Presence: Teleoperators and Virtual Environments
Social reactions toward people vs. computers: How mere lables shape interactions
Computers in Human Behavior
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Does the contingency of agents' nonverbal feedback affect users' social anxiety?
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Creating Rapport with Virtual Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Agreeable People Like Agreeable Virtual Humans
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Human-Computer Interaction
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Can virtual humans be more engaging than real ones?
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Proceedings of the 16th International Conference on 3D Web Technology
Social evaluations of embodied agents and avatars
Computers in Human Behavior
It's in their eyes: a study on female and male virtual humans' gaze
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Protecting artificial team-mates: more seems like less
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Virtual agents in retail web sites: Benefits of simulated social interaction for older users
Computers in Human Behavior
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Computers in Human Behavior
Para-social relationships and continuous use of mobile devices
International Journal of Mobile Communications
Hi-index | 0.00 |
Empirical studies have repeatedly shown that autonomous artificial entities, so-called embodied conversational agents, elicit social behavior on the part of the human interlocutor. Various theoretical approaches have tried to explain this phenomenon: According to the Threshold Model of Social Influence (Blascovich et al., 2002), the social influence of real persons who are represented by avatars will always be high, whereas the influence of an artificial entity depends on the realism of its behavior. Conversely, the Ethopoeia concept (Nass & Moon, 2000) predicts that automatic social reactions are triggered by situations as soon as they include social cues. The presented study evaluates whether participants' belief in interacting with either an avatar (a virtual representation of a human) or an agent (autonomous virtual person) lead to different social effects. We used a 2x2 design with two levels of agency (agent or avatar) and two levels of behavioral realism (showing feedback behavior versus showing no behavior). We found that the belief of interacting with either an avatar or an agent barely resulted in differences with regard to the evaluation of the virtual character or behavioral reactions, whereas higher behavioral realism affected both. It is discussed to what extent the results thus support the Ethopoeia concept.