The media equation: how people treat computers, television, and new media like real people and places
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis
CA '02 Proceedings of the Computer Animation
Expressive audio-visual speech: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Distinctiveness in multimodal behaviors
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
The Behavior Markup Language: Recent Developments and Challenges
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Modeling Emotional Expressions as Sequences of Behaviors
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
EMBR --- A Realtime Animation Engine for Interactive Embodied Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
RealActor: Character Animation and Multimodal Behavior Realization System
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Mechatronic design of NAO humanoid
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Generating robot/agent backchannels during a storytelling experiment
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
"It doesn't matter what you are!" Explaining social effects of agents and avatars
Computers in Human Behavior
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Nonverbal behavior generator for embodied conversational agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Perception of spatial relations and of coexistence with virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Expressive gesture model for humanoid robot
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Expressive body animation pipeline for virtual agent
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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We have developed a general purpose use and modular architecture of an embodied conversational agent (ECA). Our agent is able to communicate using verbal and nonverbal channels like gaze, facial expressions, and gestures. Our architecture follows the SAIBA framework that sets 3-step process and communication protocols. In our implementation of SAIBA architecture we focus on flexibility and we introduce different levels of the customization. In particular, our system is able to display the same communicative intention with different embodiments, be a virtual agent or a robot. Moreover our framework is independent of the animation player technology. Agent animations can be displayed across different medias, such as web browser, virtual or augmented reality. In this paper we present our agent architecture and its main features.