The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Modeling tension and relaxation for computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hand Tension as a Gesture Segmentation Cue
Proceedings of Gesture Workshop on Progress in Gestural Interaction
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
The Visual Computer: International Journal of Computer Graphics - Special section on implicit surfaces
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Recognizing Affective Dimensions from Body Posture
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
EMBR --- A Realtime Animation Engine for Interactive Embodied Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Postural expressions of action tendencies
Proceedings of the 2nd international workshop on Social signal processing
Proceedings of the 16th International Conference on 3D Web Technology
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Vers des Agents Conversationnels Animés Socio-Affectifs
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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In this paper, we present our expressive body-gestures animation synthesis model for our Embodied Conversational Agent(ECA) technology. Our implementation builds upon a full body reach model using a hybrid kinematics solution. We describe the full pipeline of our model that starts from a symbolic description of behaviors, to the construction of a set of keyframes till the generation of the whole animation enhanced with expressive qualities. Our approach offers convincing visual quality results obtained with high real-time performance.