BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Movement Phase in Signs and Co-Speech Gestures, and Their Transcriptions by Human Coders
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Variations in gesturing and speech by GESTYLE
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Behavior Markup Language: Recent Developments and Challenges
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
Advances in Human-Computer Interaction - Special issue on emotion-aware natural interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Evaluating the effect of gesture and language on personality perception in conversational agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Personalized expressive embodied conversational agent EVA
VIS '10 Proceedings of the 3rd WSEAS international conference on Visualization, imaging and simulation
Multimodal behavior realization for embodied conversational agents
Multimedia Tools and Applications
Proceedings of the 16th International Conference on 3D Web Technology
Expressive gesture model for humanoid robot
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Requirements for a gesture specification language: a comparison of two representation formalisms
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Thalamus: closing the mind-body loop in interactive embodied characters
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Expressive body animation pipeline for virtual agent
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hi-index | 0.00 |
Embodied agents are a powerful paradigm for current and future multimodal interfaces, yet require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. In this paper, we present EMBR, a new realtime character animation engine that offers a high degree of animation control via the EMBRScript language. We argue that a new layer of control, the animation layer , is necessary to keep the higher-level control layers (behavioral/functional) consistent and slim, while allowing a unified and abstract access to the animation engine, e.g. for the procedural animation of nonverbal behavior. We describe the EMBRScript animation layer, the architecture of the EMBR engine, its integration into larger project contexts, and conclude with a concrete application.