A computational theory of grounding in natural language conversation
A computational theory of grounding in natural language conversation
Computing a representation of the local environment
Artificial Intelligence
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Applying perceptually driven cognitive mapping to virtual urban environments
Eighteenth national conference on Artificial intelligence
Modelling grounding and discourse obligations using update rules
NAACL 2000 Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference
Making a game of system design
Communications of the ACM - A game experience in every application
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Modeling coping behavior in virtual humans: don't worry, be happy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
The Virtual Human Interface: A Photorealistic Digital Human
IEEE Computer Graphics and Applications
Applied system simulation
An intelligent and adaptive virtual environment and its application in distance learning
Proceedings of the working conference on Advanced visual interfaces
Intelligent virtual environment for process training
Advances in Engineering Software
Social Judgment in Multiagent Interactions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Evaluating the Modeling and Use of Emotion in Virtual Humans
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
A Planner-Independent Collaborative Planning Assistant
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
AdapTIVE: An Intelligent Virtual Environment and Its Application in E-Commerce
COMPSAC '04 Proceedings of the 28th Annual International Computer Software and Applications Conference - Volume 01
Towards integrated microplanning of language and iconic gesture for multimodal output
Proceedings of the 6th international conference on Multimodal interfaces
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
Special Education and Rehabilitation: Teaching and Healing with Interactive Graphics
IEEE Computer Graphics and Applications
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
Dialog simulation for background characters
Lecture Notes in Computer Science
Social causality and responsibility: modeling and evaluation
Lecture Notes in Computer Science
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
An assessment of a mixed reality environment: toward an ethnomethodological approach
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Exploring Non-verbal Behavior Models for Believable Characters
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
An Interactive Painting System by Using Enhanced Auto-positioning and Pattern Matching Techniques
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Branching storylines in virtual reality environments for leadership development
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Tunnel Operator Training with a Conversational Agent-Assistant
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Behavior bounding: an efficient method for high-level behavior comparison
Journal of Artificial Intelligence Research
Intentional context in situated natural language learning
CONLL '05 Proceedings of the Ninth Conference on Computational Natural Language Learning
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
ICOST'07 Proceedings of the 5th international conference on Smart homes and health telematics
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Facial deception in humans and ECAs
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Talking to virtual humans: dialogue models and methodologies for embodied conversational agents
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
An investigation of interruptions and resumptions in multi-tasking dialogues
Computational Linguistics
Cross-cultural study on facial regions as cues to recognize emotions of virtual agents
Culture and computing
Proceedings of the 16th International Conference on 3D Web Technology
Affective intelligence: a novel user interface paradigm
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Special section: Intelligent virtual agents guest editors' introduction
Presence: Teleoperators and Virtual Environments
A domain-independent framework for modeling emotion
Cognitive Systems Research
EMA: A process model of appraisal dynamics
Cognitive Systems Research
Towards the Development of A Virtual Counselor to Tackle Students' Exam Stress
Journal of Integrated Design & Process Science
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Interactive virtual worlds provide a powerful medium for entertainment and experiential learning. The goal of the Mission Rehearsal Exercise (MRE) project is to enrich such virtual worlds with virtual humans-autonomous agents that support face-to-face interaction with people in these environments in a variety of roles. Although this task is daunting, the key building blocks are already in place. The MRE project involves an ambitious integration of core technologies centered on a common representation of task knowledge. An implemented virtual world and set of characters for an Army peacekeeping scenario illustrates the project's vision.