Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
The Development of a Virtual world for Learning Newtonian Mechanics
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
IEEE Computer Graphics and Applications
Capturing experience: a matter of contextualising events
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Social learning through gaming
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Opening up to agile games development
Communications of the ACM - Surviving the data deluge
Games for traffic education: An experimental study of a game-based driving simulator
Simulation and Gaming
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual rehabilitation environment using principles of intrinsic motivation and game design
Presence: Teleoperators and Virtual Environments
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The pleasures and wonders of gameplay, as well as their deeper lessons, are being applied in fields beyond entertainment as diverse as psychological therapy, experience-based education, and design prototyping.