Making a game of system design
Communications of the ACM - A game experience in every application
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
ACM SIGGRAPH 2006 Educators program
Affective game engines: motivation and requirements
Proceedings of the 4th International Conference on Foundations of Digital Games
Pick to place trajectories in human arm training environment
Technology and Health Care
Perceived digital game realism: A quantitative exploration of its structure
Presence: Teleoperators and Virtual Environments
Computer Methods and Programs in Biomedicine
Can two-player games increase motivation in rehabilitation robotics?
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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This paper presents a novel multimodal virtual rehabilitation environment. Its design and implementation are based on principles related to intrinsic motivation and game design. The system consists of visual, acoustic, and haptic modalities. Elements contributing to intrinsic motivation are carefully joined in the three modalities to increase patients' motivation during the long process of rehabilitation. The message in a bottle (MIB) virtual scenario is designed to allow interplay between motor and cognitive challenges in the exercising patient. The user first needs to perform a motor action to receive a cognitive challenge that is finally solved by a second motor action. Visual feedback provides the most relevant information related to the task. Acoustic feedback consists of environmental sounds, music, and spoken instructions or encouraging statements for the patient. The haptic modality generates tactile information related to the environment and provides various modes of assistance for the patient's arm movements. The MIB scenario was evaluated with 16 stroke patients, who rated it positively using the Intrinsic Motivation Inventory questionnaire. Additionally, the MIB scenario seems to elicit higher motivation than a simpler pick-and-place training task.