Unified theories of cognition
The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
A virtual patient based on qualitative simulation
Proceedings of the 8th international conference on Intelligent user interfaces
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Extending virtual humans to support team training in virtual reality
Exploring artificial intelligence in the new millennium
Agents and the algebra of emotion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Embodied emotional agent in intelligent training system
Recent advances in intelligent paradigms and applications
What would they think?: a computational model of attitudes
Proceedings of the 9th international conference on Intelligent user interfaces
Evaluating the Modeling and Use of Emotion in Virtual Humans
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Exploring the Scalability of Character-Based Storytelling
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
Evaluating a realistic agent in an advice-giving task
International Journal of Human-Computer Studies
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
Multimodal expressive embodied conversational agents
Proceedings of the 13th annual ACM international conference on Multimedia
Exploring the constraints of human behavior representation
WSC '04 Proceedings of the 36th conference on Winter simulation
Tutorial on agent-based modeling and simulation
WSC '05 Proceedings of the 37th conference on Winter simulation
An assessment of a mixed reality environment: toward an ethnomethodological approach
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Emotional agents: A modeling and an application
Information and Software Technology
Learning to gesture: applying appropriate animations to spoken text
Proceedings of the 15th international conference on Multimedia
Google home: Experience, support and re-experience of social home activities
Information Sciences: an International Journal
Agent-based modeling and simulation: desktop ABMS
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Realistic agent populations for large-scale virtual training environments
Proceedings of the 2008 Spring simulation multiconference
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Narrative Generation for Suspense: Modeling and Evaluation
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Multidimensional Emotional Appraisal Semantic Space (MEAS): Evaluating HM Affective Interactions
KES '07 Knowledge-Based Intelligent Information and Engineering Systems and the XVII Italian Workshop on Neural Networks on Proceedings of the 11th International Conference
Agent-based modeling and simulation: ABMS examples
Proceedings of the 40th Conference on Winter Simulation
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Towards a validated model of "emotional intelligence"
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
Fear and the behaviour of virtual flocking animals
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
Being there: participants and spectators in interactive narrative
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
FearNot!: an emergent narrative approach to virtual dramas for anti-bullying education
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Presenting in style by virtual humans
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Towards virtual actors for acting out stories
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Providing gender to embodied conversational agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Making it up as you go along – improvising stories for pedagogical purposes
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Achieving empathic engagement through affective interaction with synthetic characters
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Personality templates and social hierarchies using stereotypes
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A domain-independent framework for modeling emotion
Cognitive Systems Research
Learning by playing in agent-oriented virtual learning environment
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
Customizing by doing for responsive video game characters
International Journal of Human-Computer Studies
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Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's Émile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al. 's IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision- making skills in highly evocative situations.