Customizing by doing for responsive video game characters

  • Authors:
  • Andrea Kleinsmith;Marco Gillies

  • Affiliations:
  • -;-

  • Venue:
  • International Journal of Human-Computer Studies
  • Year:
  • 2013

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Abstract

This paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players' movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model. This interface supports a more embodied approach to character design that we call ''Customizing by Doing''. We present a user study which shows that using their own movements made the users feel more engaged with the game and the design process, due in large part to a feeling of personal ownership of the movement.