A novel three-dimensional collaborative online platform for bio-molecular modeling
SG'10 Proceedings of the 10th international conference on Smart graphics
AI*IA'11 Proceedings of the 12th international conference on Artificial intelligence around man and beyond
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
International Journal of Human-Computer Studies
Customizing by doing for responsive video game characters
International Journal of Human-Computer Studies
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
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The aim of this paper is two-fold. First, it describes a scripting language for specifying communicative behavior and interaction of computer-controlled agents ("bots”) in the popular three-dimensional (3D) multiuser online world of "Second Life” and the emerging "OpenSimulator” project. While tools for designing avatars and in-world objects in Second Life exist, technology for nonprogrammer content creators of scenarios involving scripted agents is currently missing. Therefore, we have implemented new client software that controls bots based on the Multimodal Presentation Markup Language 3D (MPML3D), a highly expressive XML-based scripting language for controlling the verbal and nonverbal behavior of interacting animated agents. Second, the paper compares Second Life and OpenSimulator platforms and discusses the merits and limitations of each from the perspective of agent control. Here, we also conducted a small study that compares the network performance of both platforms.