A scenario language to orchestrate virtual world evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior and scenario modeling for real-time virtual environments
Behavior and scenario modeling for real-time virtual environments
Artificial intelligence based on fuzzy behavior for game programming
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
AI-based world behaviour for emergent narratives
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using LSCs for scenario authoring in tactical simulators
Proceedings of the 2007 Summer Computer Simulation Conference
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition
Fostering Agriculture Environmental Awareness
VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
BAAP: a behavioral animation authoring platform for emotion driven 3D virtual characters
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
MPML3D: Scripting Agents for the 3D Internet
IEEE Transactions on Visualization and Computer Graphics
Language-Driven development of videogames: the experience
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
A training oriented driving simulator
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Practicing eco-safe driving at scale
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Everscape: the making of a disaster evacuation experience
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Serious games became an important device for increasing the awareness of issues that are important to society. One such issue is the environmental impact of driving. To support the training and wide promotion of eco-friendly driving, an appropriate platform and tools are needed. In this paper, we present the Scenario Markup Language (SML), a simple yet expressive language for authoring realistic traffic situations. This effort is part of a novel framework for automatically generating complex scenarios in the transport domain. In particular, SML facilitates the scripting of behavioral driver studies in multi-user online three-dimensional (3D) virtual worlds.