Language-Driven development of videogames: the experience

  • Authors:
  • Pablo Moreno-Ger;Iván Martínez-Ortiz;José Luis Sierra;Baltasar Fernández Manjón

  • Affiliations:
  • Fac. Informática, Universidad Complutense, Madrid, Spain;Centro de Estudios Superiores Felipe II, Aranjuez, Spain;Fac. Informática, Universidad Complutense, Madrid, Spain;Fac. Informática, Universidad Complutense, Madrid, Spain

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

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Abstract

In this paper we describe a language-driven approach to the development of videogames. In our approach the development process starts with the design of a suitable domain-specific language for building games, along with an abstract syntax for the language and its operational semantics. Next an engine supporting the language is built. Finally games are built using the customized language and they are executed using the engine. This approach is exemplified with the project, which delivers the design of a language and the construction of an engine for the documental development of graphical adventure videogames with educational purposes.