Markup systems and the future of scholarly text processing
Communications of the ACM
Multimedia and the learner's experience of narrative
Computers & Education
Video Kids: Making Sense of Nintendo
Video Kids: Making Sense of Nintendo
A generalized approach to document markup
Proceedings of the ACM SIGPLAN SIGOA symposium on Text manipulation
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
When and how to develop domain-specific languages
ACM Computing Surveys (CSUR)
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Digital Game-Based Learning
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
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Science of Computer Programming
Production and deployment of educational videogames as assessable learning objects
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Language-Driven development of videogames: the experience
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Educational game design for online education
Computers in Human Behavior
From Story-Telling to Educational Gaming: The Bamiyan Valley Case
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Language engineering techniques for the development of e-learning applications
Journal of Network and Computer Applications
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
International Journal of Learning Technology
Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior
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This paper proposes QoE-LAOS, a Quality of Experience-oriented adaptive authoring model that enables performance-aware adaptation. It extends the existing LAOS authoring model in order to consider display and delivery performance issues. ...