Causality: models, reasoning, and inference
Causality: models, reasoning, and inference
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
A toolset supported approach for designing and testing virtual environment interaction techniques
International Journal of Human-Computer Studies
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
From Continuous to Discrete Games
CGI '04 Proceedings of the Computer Graphics International
Causality and virtual reality art
Proceedings of the 5th conference on Creativity & cognition
AI-mediated interaction in virtual reality art
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Making sense of virtual environments: action representation, grounding and common sense
Proceedings of the 12th international conference on Intelligent user interfaces
Plot monitoring for interactive narrative games
Proceedings of the international conference on Advances in computer entertainment technology
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
A storytelling model for educational games: Hero's interactive journey
International Journal of Technology Enhanced Learning
Conceiving ShapeShifting TV: a computational language for truly-interactive TV
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Affective interactive narrative in the CALLAS project
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Modeling storytelling to be used in educational video games
Computers in Human Behavior
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Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment in which the action takes place. In this paper, we describe a method supporting the AI-based simulation of object behaviour, so that interactive narrative can feature the physical environment inhabited by the player character as an "actor". The prototype we describe has been developed on top of the Unreal Tournament game engine and relies on a "causal engine", which essentially bypasses the native Physics engine to generate alternative consequences to player interventions. It operates using a small depth-bound planning system which determines the most appropriate object behaviours following player interaction. The prototype is illustrated through a test application called "Death Kitchen", freely inspired from various thriller and horror films, in which the kitchen is plotting against the player character to generate domestic accidents.