Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
DEMIS: a dynamic event model for interactive systems
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Art: From Illusion to Immersion
Virtual Art: From Illusion to Immersion
New ways of worldmaking: the Alterne platform for VR art
Proceedings of the 12th annual ACM international conference on Multimedia
Artificial Intelligence-Mediated Interaction in Virtual Reality Art
IEEE Intelligent Systems
AI-based world behaviour for emergent narratives
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Vocal telekinesis: physical control of inanimate objects with minimal paralinguistic voice input
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Critical causal order of events in distributed virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
AI-mediated interaction in virtual reality art
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.