Causality and virtual reality art

  • Authors:
  • Marc Cavazza;Jean-Luc Lugrin;Sean Crooks;Alok Nandi;Mark Palmer;Marc Le Renard

  • Affiliations:
  • University of Teesside, Middlesbrough, United Kingdom;University of Teesside, Middlesbrough, United Kingdom;University of Teesside, Middlesbrough, United Kingdom;Commediastra, Brussels, Belgium;University of the West of England, Bristol, United Kingdom;CLARTE, France

  • Venue:
  • Proceedings of the 5th conference on Creativity & cognition
  • Year:
  • 2005

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Abstract

In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.