TBAG: a high level framework for interactive, animated 3D graphics applications
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
Declarative event-oriented programming
Proceedings of the 2nd ACM SIGPLAN international conference on Principles and practice of declarative programming
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Alternative reality: a new platform for virtual reality art
Proceedings of the ACM symposium on Virtual reality software and technology
Causality and virtual reality art
Proceedings of the 5th conference on Creativity & cognition
Making sense of virtual environments: action representation, grounding and common sense
Proceedings of the 12th international conference on Intelligent user interfaces
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
A High-level Event System for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Intelligent virtual environments for virtual reality art
Computers and Graphics
Hi-index | 0.00 |
Modern interaction systems are usually event-driven. New input devices often require new event types, and handling input from the user becomes increasingly more complex. Frequently, the WIMP (Windows, Icons, Menus, Pointer) paradigm widely used today is not suitable for interactive applications, such a virtual reality applications, that use more than the standard mouse and keyboard input devices.In this paper, we present the design and implementation of the Dynamic Event Model for Interactive System (DEMIS). DEMIS is a middleware between the operating system and the application that supports various input device events while using generic event recognition to detect composite events.