A High-level Event System for Augmented Reality

  • Authors:
  • Jean-Luc Lugrin;Remi Chaignon;Marc Cavazza

  • Affiliations:
  • School of Computing, University of Teesside, Middlesbrough, TS13BA, UK. j-l.lugrin@tees.ac.uk;School of Computing, University of Teesside, Middlesbrough, TS13BA, UK. r.chaignon@tees.ac.uk;School of Computing, University of Teesside, Middlesbrough, TS13BA, UK. m.o.cavazza@tees.ac.uk

  • Venue:
  • ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
  • Year:
  • 2007

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Abstract

3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.