Artificial Intelligence - Special volume on qualitative reasoning about physical systems
Immersed in technology: art and virtual environments
Immersed in technology: art and virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
DEMIS: a dynamic event model for interactive systems
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Art: From Illusion to Immersion
Virtual Art: From Illusion to Immersion
Reasoning with Cause and Effect
IJCAI '99 Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence
Planning through stochastic local search and temporal action graphs in LPG
Journal of Artificial Intelligence Research
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
New ways of worldmaking: the Alterne platform for VR art
Proceedings of the 12th annual ACM international conference on Multimedia
Qualitative Physics for Movable Objects in MOUT
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
Intelligent virtual environments for virtual reality art
Computers and Graphics
Twilight City: a virtual environment for MOUT
International Journal of Computers and Applications
Simulating artificial organisms with qualitative physiology
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
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Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the principled definition of behaviour for the environment as a whole, which would facilitate experiments with alternative laws of physics, time, and causality. We describe the first results of an ongoing project dedicated to the development of software tools for the use of Intelligent Virtual Environments in VR Art. Using the architecture of a state-of-the-art game engine, we have developed Artificial Intelligence techniques that support the definition of alternative laws of physics. After discussing the principles behind alternative reality we describe two complementary modes of description for alternative behaviour: qualitative physics and causal simulation. This is illustrated by examples integrated into the virtual environment.