Artificial Intelligence - Special volume on qualitative reasoning about physical systems
Immersed in technology: art and virtual environments
Immersed in technology: art and virtual environments
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Virtual Art: From Illusion to Immersion
Virtual Art: From Illusion to Immersion
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Alternative reality: a new platform for virtual reality art
Proceedings of the ACM symposium on Virtual reality software and technology
Causality and virtual reality art
Proceedings of the 5th conference on Creativity & cognition
Artificial Intelligence-Mediated Interaction in Virtual Reality Art
IEEE Intelligent Systems
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
HYUI: a visual framework for prototyping hybrid user interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
E-tree: emotionally driven augmented reality art
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Intelligent virtual environments for virtual reality art
Computers and Graphics
Using affective trajectories to describe states of flow in interactive art
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
AI-mediated interaction in virtual reality art
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of "Alternative Reality", we have used Artificial Intelligence techniques to support the definition of the virtual environment behaviour, an approach inspired by Qualitative Reasoning systems. Besides the redefinition of physical laws, we have developed mechanisms for eliciting causal relations between events, as causality plays an important part in users' perception of virtual worlds. Our pilot installation is a CAVETM-like system incorporating a state-of-the-art computer game engine as visualisation software, which has-been ported to this immersive display. The event-based system underlying the game engine is used to bypass the native Physics engine and replace it with our Alternative Reality software. A first prototype has been fully implemented, the Alternative Reality modules totaling over 100,000 lines of C++ code. We present early results obtained with this approach, illustrated with examples taken from two artistic briefs, developed by digital artists associated to this research.