Affective computing
New ways of worldmaking: the Alterne platform for VR art
Proceedings of the 12th annual ACM international conference on Multimedia
Virtual Art: From Illusion to Immersion (Leonardo Books)
Virtual Art: From Illusion to Immersion (Leonardo Books)
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The flow principle in interactivity
Proceedings of the second Australasian conference on Interactive entertainment
Empathic painting: interactive stylization through observed emotional state
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Aesthetic Computing (Leonardo Books)
Aesthetic Computing (Leonardo Books)
Flow in games (and everything else)
Communications of the ACM
Interactive experience in a public context
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
The lens of ludic engagement: evaluating participation in interactive art installations
Proceedings of the 15th international conference on Multimedia
E-tree: emotionally driven augmented reality art
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
An affective model of user experience for interactive art
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Multimodal Space for Rushes Representation and Retrieval
CBMI '09 Proceedings of the 2009 Seventh International Workshop on Content-Based Multimedia Indexing
Human-entrained E-COSMIC: embodied communication system for mind connection
Proceedings of the 2007 conference on Human interface: Part I
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Interactive Art installations often integrate sophisticated interaction techniques with visual presentations contributing to a rich user experience. They also provide a privileged environment in which to study user experience by using the same sensing data that support interaction. In this paper, using the affective interface of an Augmented Reality Art installation, we introduce a framework relating real-time emotional data to phenomenological models of user experience, in particular the concept of Flow. We propose to analyse trajectories of affect in a continuous emotional space (Pleasure-Arousal-Dominance), to characterize user experience. Early experiments with several subjects interacting in pairs with the installation support this mapping on the basis of Flow questionnaires. This approach has potential implications for the analysis of user experience across Art and Entertainment applications.