Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
User Expectations and Rankings of Quality Factors in Different Web Site Domains
International Journal of Electronic Commerce
An affective model of user experience for interactive art
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Using affective trajectories to describe states of flow in interactive art
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Modeling reader's emotional state response on document's typographic elements
Advances in Human-Computer Interaction
Aesthetic design of e-commerce web pages - Webpage Complexity, Order and preference
Electronic Commerce Research and Applications
An interface design method for e-commerce sites' homepage considering users' emotions
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
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This study examines the effect of e-store design dimensions (usability and aesthetics) on consumers' emotions and attitudes towards the store, in three different store domains. The study is based on a model of Web-store environment that describes how design aspects of Web-based stores affect the consumers' emotional states, which, in turn, influence attitudes towards the store. The present study extends a previous study by measuring emotions using bipolar (as opposed to unipolar) items, and by distinguishing stores in domains that range along the high-touch - low-touch continuum. The results indicate that the three basic emotions - pleasure, arousal, and dominance - improved consumers' attitudes towards the stores. There were some differences across domains in terms of the effects of design factors on emotions, but overall it was found that expressive aesthetics influenced arousal and pleasure, whereas usability influenced dominance and pleasure.