The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testable Design Representations for Mobile Augmented Reality Authoring
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
New ways of worldmaking: the Alterne platform for VR art
Proceedings of the 12th annual ACM international conference on Multimedia
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Immersive Mixed-Reality Configuration of Hybrid User Interfaces
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Development of an augmented reality game by extendinga 3D authoring system
Proceedings of the international conference on Advances in computer entertainment technology
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Development of 3D Tawaf simulation for hajj training application using virtual environment
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part I
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This paper describes a pragmatic approach for the design of hybrid user interfaces based on a number of extensions of an existing 3D authoring system. We present the design and realization of a visual framework dedicated to the prototyping of hybrid user interfaces. The rapid development environment was applied in a teaching context during lectures on advanced user interface design. The results showed that our framework provides a suitable tool to quickly design and test hybrid user interfaces.