Empirical studies of programmers: the territory, paths, and destination
Papers presented at the first workshop on empirical studies of programmers on Empirical studies of programmers
A new model for handling input
ACM Transactions on Information Systems (TOIS)
Practical software metrics for project management and process improvement
Practical software metrics for project management and process improvement
Survey on user interface programming
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing user interfaces
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Linking and messaging from real paper in the Paper PDA
Proceedings of the 12th annual ACM symposium on User interface software and technology
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Software design---cognitive aspects
Software design---cognitive aspects
Comparing paper and tangible, multimodal tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robot Vision
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
Software Architecture in Practice
Software Architecture in Practice
A programming system for children that is designed for usability
A programming system for children that is designed for usability
Human-Computer Interaction
All together now: visualizing local and remote actors of localized activity
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
prefuse: a toolkit for interactive information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for building reality-based interfaces for wireless-grid applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The future of user interface design tools
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Interactive prototyping for ubiquitous augmented reality user interfaces
Proceedings of the 11th international conference on Intelligent user interfaces
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Multi-platform user interface construction: a challenge for software engineering-in-the-small
Proceedings of the 28th international conference on Software engineering
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
An architecture to improve the generalization of interacting device developments for accessibility
WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System support for mobile augmented reality services
Proceedings of the 2007 ACM symposium on Applied computing
Simplifying cyber foraging for mobile devices
Proceedings of the 5th international conference on Mobile systems, applications and services
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
Customization of sensor-based input devices
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
HYUI: a visual framework for prototyping hybrid user interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Inquiring materials for tangible prototyping
Proceedings of the 2nd international conference on Tangible and embedded interaction
Decoupling interaction hardware design using libraries of reusable electronics
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Support for context-aware intelligibility and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal Interfaces: A Survey of Principles, Models and Frameworks
Human Machine Interaction
MEMODULES as Tangible Shortcuts to Multimedia Information
Human Machine Interaction
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Towards Ambient Augmented Reality with Tangible Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Rapidly Prototyping Marker Based Tangible User Interfaces
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The infrastructure problem in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design by physical composition for complex tangible user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Using concept maps to evaluate the usability of APIs
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Inclusive design of ambient knowledge transfer
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
A visual way to talk to strangers: authentication in wireless pervasive computing
International Journal of Ad Hoc and Ubiquitous Computing
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Activate your GAIM: a toolkit for input in active games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Facilitating communication about books through an online community
Personal and Ubiquitous Computing
The concept maps method as a tool to evaluate the usability of APIs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a unified gesture description language
Proceedings of the 13th International Conference on Humans and Computers
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
A framework interweaving tangible objects, surfaces and spaces
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Testing the usability of a platform for rapid development of mobile context-aware applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls
Proceedings of the 24th annual ACM symposium on User interface software and technology
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Hotspot components for gesture-based interaction
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Context gallery: a service-oriented framework to facilitate context information sharing
APWeb'06 Proceedings of the 8th Asia-Pacific Web conference on Frontiers of WWW Research and Development
The HapticTouch toolkit: enabling exploration of haptic interactions
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A nested APi structure to simplify cross-device communication
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
How to select and customize object recognition approaches for an application?
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Assessing the SALSA architecture for developing agent-based ambient computing applications
Science of Computer Programming
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Phybots: a toolkit for making robotic things
Proceedings of the Designing Interactive Systems Conference
DejaVu: integrated support for developing interactive camera-based programs
Proceedings of the 25th annual ACM symposium on User interface software and technology
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
An event-driven workflow framework to develop context-aware mobile applications
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Sauron: embedded single-camera sensing of printed physical user interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
EMIL: a rapid prototyping authoring environment for the design of interactive surface applications
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Tangible user interfaces (TUIs) augment the physical world by integrating digital information with everyday physical objects. Currently, building these UIs requires "getting down and dirty" with input technologies such as computer vision. Consequently, only a small cadre of technology experts can currently build these UIs. Based on a literature review and structured interviews with nine TUI researchers, we created Papier-Mâché, a toolkit for building tangible interfaces using computer vision, electronic tags, and barcodes. Papier-Mache introduces a high-level event model for working with these technologies that facilitates technology portability. For example, an application can be prototyped with computer vision and deployed with RFID. We present an evaluation of our toolkit with six class projects and a user study with seven programmers, finding the input abstractions, technology portability, and monitoring window to be highly effective.