Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Web-Based Integration of Printed and Digital Information
Proceedings of the VLDB 2002 Workshop EEXTT and CAiSE 2002 Workshop DTWeb on Efficiency and Effectiveness of XML Tools and Techniques and Data Integration over the Web-Revised Papers
Rosebud: a place for interaction between memory, story, and self
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The book as user interface: lowering the entry cost to email for elders
CHI '05 Extended Abstracts on Human Factors in Computing Systems
SUTC '06 Proceedings of the IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing - Vol 2 - Workshops - Volume 02
The Meatbook: tangible and visceral interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Hi-index | 0.00 |
Reading books can serve as a means of gathering information, relaxing and escaping daily stress. Although reading is often primarily an individual activity, many readers also enjoy sharing reading experiences with friends, relatives, colleagues and, through the internet, even with strangers. Apart from valuing these individual and collective book activities, books as physical artifacts are also valued, for example because of the memories associated with them. This paper investigates how books can be enhanced with a new product, system or service. In a qualitative interview study, the main reasons for valuing books were found to be related to the self (individual activities and feelings), experiences (e.g., enjoyment or release) and personal values (e.g., embodiment of ideals or personification). As a result, it was decided for the remainder of this study to focus on communication about books, because in addition to individual book-related activities and feelings, users indicated to communicate about books a lot. A book community Web site, called Shelf, was developed to investigate whether book communication could be increased by facilitating an online community and whether users would appreciate the Web site functionality. Shelf was used in a 14-day user evaluation, and it was concluded that the Web site increased the extent to which readers communicated about books. We expect that such an online book community would be a valuable enhancement of current book customs, in particular in combination with the current e-book trend, for various types of readers who would like to share their experiences.