Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
MEMENTO: a digital-physical scrapbook for memory sharing
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Supporting human memory with interactive systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Facilitating communication about books through an online community
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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The paper explores digital augmentation of "keepsake objects" in order to enhance their inherent emotional value for an individual. We define keepsake objects as objects which hold personal significance to an individual. In particular, we focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children's stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their story evoking nature and appeal to girls, to create a gender neutral interactive storytelling system.