Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Token-Based Acces to Digital Information
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Reality Chinese Checkers
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
A multitouch software architecture
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community
IEEE Computer Graphics and Applications
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical interfaces for tabletop games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Traditional games meet ICT: a case study on go game augmentation
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A camera-based multi-touch interface builder for designers
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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This paper presents "ToyVision": a software toolkit developed to facilitate the implementation of tangible games in visual-based tabletop devices. Compared to other toolkits for tabletops which offer very limited and tag-centered tangible possibilities, ToyVision provides designers with tools for modeling and implementing innovative tangible playing pieces with a high level of abstraction from the hardware. For this purpose, a new abstraction layer (the Widget layer) has been included in an already existing tabletop framework (ReacTIVision), providing the host application with high processed data about each playing piece involved in the game. To support the framework application, a Graphic Assistant tool enables the designer to visually model all the playing pieces into tangible tokens that can be tracked and controlled by the framework software. As a practical example, the complete process of prototyping a tangible game is described.