DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
A study of hand shape use in tabletop gesture interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Shadow tracking on multi-touch tables
AVI '08 Proceedings of the working conference on Advanced visual interfaces
The multi-touch SoundScape renderer
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A camera-based multi-touch interface builder for designers
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Multi-user multi-touch games on diamondtouch with the DTFlash toolkit
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Supporting casual interactions between board games on public tabletop displays and mobile devices
Personal and Ubiquitous Computing
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand distinction for multi-touch tabletop interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
BioTISCH: the interactive molecular biology lab bench
CHI '10 Extended Abstracts on Human Factors in Computing Systems
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Midas: a declarative multi-touch interaction framework
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Towards a formalization of multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
Tool support for testing complex multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
Towards a unified gesture description language
Proceedings of the 13th International Conference on Humans and Computers
Unifying events from multiple devices for interpreting user intentions through natural gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
A domain specific language to define gestures for multi-touch applications
Proceedings of the 10th Workshop on Domain-Specific Modeling
Designing user-, hand-, and handpart-aware tabletop interactions with the TouchID toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proton: multitouch gestures as regular expressions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Seamless integration of mobile devices into interactive surface environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
GlueTK: a framework for multi-modal, multi-display human-machine-interaction
Proceedings of the 2013 international conference on Intelligent user interfaces
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Formal description of multi-touch interactions
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
EMIL: a rapid prototyping authoring environment for the design of interactive surface applications
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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In recent years, a large amount of software for multitouch interfaces with various degrees of similarity has been written. In order to improve interoperability, we aim to identify the common traits of these systems and present a layered software architecture which abstracts these similarities by defining common interfaces between successive layers. This provides developers with a unified view of the various types of multitouch hardware. Moreover, the layered architecture allows easy integration of existing software, as several alternative implementations for each layer can co-exist. Finally, we present our implementation of this architecture, consisting of hardware abstraction, calibration, event interpretation and widget layers.