A learning model for forecasting the future of information technology
Future Computing Systems
A framework for rapid development of multimodal interfaces
Proceedings of the 5th international conference on Multimodal interfaces
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
The openinterface framework: a tool for multimodal interaction.
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Write Once, Run Anywhere A Survey of Mobile Runtime Environments
GPC-WORKSHOPS '08 Proceedings of the 2008 The 3rd International Conference on Grid and Pervasive Computing - Workshops
A multitouch software architecture
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
A Robust Blob Recognition and Tracking Method in Vision-Based Multi-touch Technique
ISPA '08 Proceedings of the 2008 IEEE International Symposium on Parallel and Distributed Processing with Applications
Squidy: a zoomable design environment for natural user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Midas: a declarative multi-touch interaction framework
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Adapting social and intelligent environments to support people with special needs
IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
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As technology evolves (e.g. 3D cameras, accelerometers, multitouch surfaces, etc.) new gestural interaction methods are becoming part of the everyday use of computational devices. This trend forces practitioners to develop applications for each interaction method individually. This paper tackles the problem of interpreting gestures in a multiple ways of interaction scenario, by focusing on the abstract gesture rather than on the technology or technologies used to generate it. This article describes the Flash Library for Interpreting Natural Gestures (FLING), a framework for developing multigestural applications integrated and running in different gestural-platforms. By offering an architecture for the integration and unification of different types of interaction, FLING eases scalability while presenting an environment for rapid prototyping by novice multi-gestural programmers. Throughout the article we analyse the benefits of this approach, comparing it with state of the art technologies, describe the framework architecture, and present several examples of applications and experiences of use.