Augmented Reality Chinese Checkers

  • Authors:
  • Nicholas Cooper;Aaron Keatley;Maria Dahlquist;Simon Mann;Hannah Slay;Joanne Zucco;Ross Smith;Bruce H. Thomas

  • Affiliations:
  • University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia;University of South Australia, Mawson Lakes, SA, Australia

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

This paper presents an application, Augmented Reality Chinese Checkers that we created to investigate user interface issues for table top projected augmented reality entertainment applications. A new tangible interaction device, the wireless button enhanced fiducial, is introduced to support selection tasks in mixed reality environments. The Augmented Reality Chinese Checkers game is built on a framework which can be used to create other computer supported collaborative games. The system is built using the Passive Detection Framework to track the 6 degrees of freedom position in real time of marked objects in the environment. The game supports up to six players at a time.