MIND-WARPING: towards creating a compelling collaborative augmented reality game

  • Authors:
  • Thad Starner;Bastian Leibe;Brad Singletary;Jarrell Pair

  • Affiliations:
  • Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA;Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA;Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA;Contextual Computing Group, College of Computing, Georgia Institute of Technology, Atlanta, GA

  • Venue:
  • Proceedings of the 5th international conference on Intelligent user interfaces
  • Year:
  • 2000

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Abstract

Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well-suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.