PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Achieving scalability and expressiveness in an Internet-scale event notification service
Proceedings of the nineteenth annual ACM symposium on Principles of distributed computing
Efficient Object Identification with Passive RFID Tags
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Supporting Disconnectedness-Transparent Information Delivery for Mobile and Invisible Computing
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
MEX: A Distributed Software Architecture for Wearable Computers
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Smart Identification Frameworks for Ubiquitous Computing Applications
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Smart identification frameworks for ubiquitous computing applications
Wireless Networks - Special issue: Pervasive computing and communications
RFID: An Ideal Technology for Ubiquitous Computing?
UIC '08 Proceedings of the 5th international conference on Ubiquitous Intelligence and Computing
Evaluating a smart working environment with a digital card game prototype
Proceedings of the ACM 2011 conference on Computer supported cooperative work
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We present the ‘Smart Playing Cards’ application, a ubiquitous computing game that augments a classical card game with information technological functionality by attaching RFID tags to the cards. We also mention requirements that such an application makes on a supporting software infrastructure for ubiquitous computing.