Wizard's apprentice gameplay-oriented design of a computer-augmented board game

  • Authors:
  • Johan Peitz;Staffan Björk;Anu Jäppinen

  • Affiliations:
  • Game Studio, Interactive Institite, Göteborg, Sweden and Chalmers University of Technology, Göteborg, Sweden;Game Studio, Interactive Institite, Göteborg, Sweden and Chalmers University of Technology, Göteborg, Sweden;Hypermedia Laboratory, Tampereen yliopisto

  • Venue:
  • Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes the prototype Wizard's Apprentice, a computer-augmented board game. Unlike many previous examples from research, which use board games as a means to explore technology, the game was developed from the starting point of gameplay design goals. The paper reports upon how the different starting point required iteration between the various design disciplines involved. The game and the design within the various disciplines are described together with sections on how results from one discipline affected other. The paper ends with reports from the first preliminary evaluation.