The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using magnets in physical blocks that behave as programming objects
Proceedings of the 1st international conference on Tangible and embedded interaction
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive augmented experiences for cultural historical events
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Developing an augmented reality application in the framework of architecture degree
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
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This demo shows BattleBoard 3D which is an Augmented Reality (AR) based game prototype featuring the use of LEGO for the physical and digital pieces. Design concepts, the physical setting and, user interface for the game is illustrated and described. Based on qualitative studies of children playing the game we illustrate design issues for AR board games.