Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house

  • Authors:
  • Cristina Portalés;Carlos D. Perales;Adrian D. Cheok

  • Affiliations:
  • Laboratorio de Luz: UPV, Valencia, Spain;Dto. Pintura: UPV, Valencia, Spain;Mixed Reality Lab: NUS, Singapore, Singapore

  • Venue:
  • Proceedings of the international conference on Advances in computer entertainment technology
  • Year:
  • 2007

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Abstract

Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.