Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Proceedings of the 9th annual ACM symposium on User interface software and technology
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Development of a real time image based object recognition method for mobile AR-devices
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Augmented Reality in a Wide Area Sentient Environment
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Augmented Reality Kanji Learning
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
APRIL A High-Level Framework for Creating Augmented Reality Presentations
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Virtual tangible widgets: seamless universal interaction with personal sensing devices
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
A novel interface to sensor networks using handheld augmented reality
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Using a mobile device as an interface tool for HMD-based AR applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
How real should virtual characters be?
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
FPGA infrastructure for the development of augmented reality applications
Proceedings of the 20th annual conference on Integrated circuits and systems design
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Ubiquitous home simulation using augmented reality
CEA'07 Proceedings of the 2007 annual Conference on International Conference on Computer Engineering and Applications
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
ACM SIGGRAPH 2008 new tech demos
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The magic lens box: simplifying the development of mixed reality games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
One-handed interaction with augmented virtual objects on mobile devices
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Flying cake: Augmented game on mobile devices
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Guidelines for designing augmented reality games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A remote Chinese chess game using mobile phone augmented reality
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Evaluating Display Types for AR Selection and Annotation
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A Real-Time Hand Interaction System for Image Sensor Based Interface
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Vision-Based Markerless Gaming Interface
ICIAP '09 Proceedings of the 15th International Conference on Image Analysis and Processing
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Self-encryption scheme for data security in mobile devices
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
3PI experiment: immersion in third-person view
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
A cross-platform framework for physics-based collaborative augmented reality
SG'10 Proceedings of the 10th international conference on Smart graphics
International Journal of Computer Games Technology
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
Cluster tagging: robust fiducial tracking for smart environments
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Gamble — a multiuser game with an embodied conversational agent
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
A context-aware and augmented reality-supported service framework in ubiquitous environments
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Interactive collaborative scene assembly using AR on mobile phones
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An efficient manipulation of game contents on heterogeneous platforms using MR interface
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
3D collaboration environment based on real space and digital space symbiosis
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part IV
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part IV
Visually interactive location-aware computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Using the physicality of NFC to combat grokking of the check-in mechanic
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A computational model for the integration of linked data in mobile augmented reality applications
Proceedings of the 8th International Conference on Semantic Systems
Camera-based mobile interaction techniques for physical objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Interactive augmented experiences for cultural historical events
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Evaluation of collaborative construction in mixed reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Wearable mixed reality system In less than 1 pound
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Ghost hunter: a handheld augmented reality game system with dynamic environment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
iAR: an exploratory augmented reality system for mobile devices
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Security and privacy for augmented reality systems
Communications of the ACM
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Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.