Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Statistical color models with application to skin detection
International Journal of Computer Vision
Occlusion based interaction methods for tangible augmented reality environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Visual Code Widgets for Marker-Based Interaction
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
How real should virtual characters be?
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Gravity grabber: wearable haptic display to present virtual mass sensation
ACM SIGGRAPH 2007 emerging technologies
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
GhostGlove: haptic existence of the virtual world
ACM SIGGRAPH 2008 posters
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
LightSense: enabling spatially aware handheld interaction devices
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
An interface between users and virtual objects using two hands
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Real-time hand interaction for augmented reality on mobile phones
Proceedings of the 2013 international conference on Intelligent user interfaces
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Tracking-based interaction for object creation in mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
Free-hand interaction for handheld augmented reality using an RGB-depth camera
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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We present a one-handed approach for augmented reality and interaction on mobile devices. The proposed application considers common situations with mobile devices such as when a user's hand holds a mobile device while the other hand is free. It also supports natural augmented reality environment such as when a user interacts with augmented reality contents anytime and anywhere without special equipment such as visual markers or tags. In our approach, a virtual object is augmented on the palm of a user's free hand, as if the virtual object is just sitting on the palm, using a palm pose estimation method. The augmented virtual object reacts (e.g. moving or animation) to motions of the hand such as opening or closing the hand based on fingertip tracking. Moreover, it provides tactile interactions with the virtual object by wearing a tactile glove with vibration sensors. This paper describes how to implement the augmented reality application, and preliminary results show its potential as a new approach to mobile augmented reality interaction.