User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Experiments in 3D interaction for mobile phone AR
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
One-handed interaction with augmented virtual objects on mobile devices
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Mobile augmented reality interaction techniques for authoring situated media on-site
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Markerless visual fingertip detection for natural mobile device interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment
ISUVR '11 Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality
BRISK: Binary Robust invariant scalable keypoints
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Sketching up the world: in situ authoring for mobile Augmented Reality
Personal and Ubiquitous Computing
Hands and speech in space: multimodal interaction with augmented reality interfaces
Proceedings of the 15th ACM on International conference on multimodal interaction
Multimedia augmented reality information system for museum guidance
Personal and Ubiquitous Computing
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Interaction techniques for handheld mobile Augmented Reality (AR) often focus on device-centric methods based around touch input. However, users may not be able to easily interact with virtual objects in mobile AR scenes if they are holding the handheld device with one hand and touching the screen with the other, while at the same time trying to maintain visual tracking of an AR marker. In this paper we explore novel interaction methods for handheld mobile AR that overcomes this problem. We investigate two different approaches; (1) freeze view touch and (2) finger gesture based interaction. We describe how each method is implemented and present findings from a user experiment comparing virtual object manipulation with these techniques to more traditional touch methods.