Usability analysis of 3D rotation techniques
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In this paper we present an evaluation of several different techniques for virtual object positioning and rotation on a mobile phone. We compare gesture input captured by the phone's front camera, to tangible input, keypad interaction and phone tilting in increasingly complex positioning and rotation tasks in an AR context. Usability experiments found that tangible input techniques are best for translation tasks, while keypad input is best for rotation tasks. Implications for the design of mobile phone 3D interfaces are presented as well as directions for future research.