Telerobotics, automation, and human supervisory control
Telerobotics, automation, and human supervisory control
Communications of the ACM
System lag tests for augmented and virtual environments
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Realtime audiovisual rendering and contemporary audiovisual art
Organised Sound
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Experiments in 3D interaction for mobile phone AR
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Target following performance in the presence of latency, jitter, and signal dropouts
Proceedings of Graphics Interface 2011
Modeling prehension for physical collaboration in virtual environments
Presence: Teleoperators and Virtual Environments
Proceedings of Graphics Interface 2012
Short paper: role of force-cues in path following of 3D trajectories in virtual reality
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A head mounted visual display was used in a see through format to present computer generated, space stabilized, nearby wire like virtual objects to 14 subjects. The visual requirements of their experimental tasks were similar to those needed for visually guided manual assembly of aircraft wire harnesses. In the first experiment subjects visually traced wire paths with a head referenced cursor, subjectively rated aspects of viewing, and had their vision tested before and after monocular, biocular, or stereo viewing. Only the viewing difficulty with the biocular display was adversely effected by the visual task. This viewing difficulty is likely due to conflict between looming and stereo disparity cues. A second experiment examined the precision with which operators could manually move ring shaped virtual objects over virtual paths without collision. Accuracy of performance was studied as a function of required precision, path complexity, and system response latency. Results show that high precision tracing is most sensitive to increasing latency. Ring placement with less than 1.8 cm precision will require system latency less than 50 msec before asymptotic performance is found.