Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Common metrics for human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
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The modeling of human movement is vital for a complete understanding of complex human-computer interaction. As three-dimensional collaborative tangible user interfaces (TUIs) evolve, research is needed to understand how people physically interact with each other within a virtual environment. Previous study of physical collaboration in virtual environments has utilized Fitts' law to model gross upper-extremity movement in a passing task. However, no study has modeled passing tasks that require precision grasp with the human hand, an important feature of human-computer interaction in TUIs. The purpose of this study was to evaluate the validity of Fitts' law in modeling movement time for a precision passing task in a 3D TUI, and to assess the coordination between passer and receiver using kinematic parameters. In this experiment, 12 participants (six male, mean age 22.6 years) performed a prehensile passing task within a desktop virtual environment. Results detail the kinematic events required to achieve the necessary temporal and spatial coordination specific to the passing task. Further, results indicate that Fitts' model does not adequately explain movement time for this task (R2 =.51). This finding challenges the external validity of previous results. We argue that the task-specific complexity of human neuromotor control should be considered when using predictive models in 3D TUI design.