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CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
VR '03 Proceedings of the IEEE Virtual Reality 2003
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VR '03 Proceedings of the IEEE Virtual Reality 2003
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Breaking the laws of action in the user interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
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IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
A Model for Steering with Haptic-Force Guidance
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
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UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Revisiting path steering for 3D manipulation tasks
International Journal of Human-Computer Studies
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Proceedings of Graphics Interface 2011
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EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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This paper is concerned with simple human performance "laws of action" for three classes of tasks--pointing, crossing, and steering, as well as their applications in Virtual Reality research. In comparison to Fitts' law of pointing, the "law of steering"-- the quantitative relationship between human temporal performance and the movement path's spatial characteristics--has been notably under investigated. After a review of research on the law of steering in different domains and time periods, we examine the applicability of the law of steering in a VR locomotion task. Participants drove a virtual vehicle in a virtual environment on paths whose shape and width were systematically manipulated. Results showed that the law of steering indeed applies to locomotion in Virtual Environments. Participants' mean trial completion times linearly correlated (r2 between 0.985 and 0.999) with an index of difficulty quantified as path length to width ratio for the straight and circular paths used in this experiment. On average both the mean and the maximum speeds of the participants were linearly proportional to path width. Such human performance regularity provides a quantitative too for 3D human-machine interface design and evaluation. We also propose to use the law-of-steering model in Virtual Reality manipulation tasks such as the "ring and wire" task in the future.