Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '95 Conference Companion on Human Factors in Computing Systems
Navigating hierarchically clustered networks through fisheye and full-zoom methods
ACM Transactions on Computer-Human Interaction (TOCHI)
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Supporting flexible roles in a shared space
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Force-feedback improves performance for steering and combined steering-targeting tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Scale effects in steering law tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving focus targeting in interactive fisheye views
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focus+Context sketching on a pocket PC
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
GI '04 Proceedings of the 2004 Graphics Interface Conference
A comparison of fisheye lenses for interactive layout tasks
GI '04 Proceedings of the 2004 Graphics Interface Conference
Perceptual invariance of nonlinear Focus+Context transformations
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Achieving higher magnification in context
Proceedings of the 17th annual ACM symposium on User interface software and technology
Improving revisitation in fisheye views with visit wear
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adding filtering to geometric distortion to visualize a clustered graph on small screens
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Proceedings of the ACM symposium on Virtual reality software and technology
Projective slice for a dynamic steering task
Proceedings of the ACM symposium on Virtual reality software and technology
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A fisheye follow-up: further reflections on focus + context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Line graph explorer: scalable display of line graphs using Focus+Context
Proceedings of the working conference on Advanced visual interfaces
Coupe projective pour une tâche trajectorielle dynamique
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Modeling steering within above-the-surface interaction layers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting multi-point interaction in visual workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Untangling the usability of fisheye menus
ACM Transactions on Computer-Human Interaction (TOCHI)
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Increasing the utility of quantitative empirical studies for meta-analysis
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Dynamic picking system for 3D seismic data: Design and evaluation
International Journal of Human-Computer Studies
Focus+Glue+Context: an improved fisheye approach for web map services
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Wired Fisheye Lens: A Motion-Based Improved Fisheye Interface for Mobile Web Map Services
W2GIS '09 Proceedings of the 9th International Symposium on Web and Wireless Geographical Information Systems
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Content-aware navigation for large displays in context of traffic control rooms
Proceedings of the International Working Conference on Advanced Visual Interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Non-occluding intelligent magnifiers for sketching on small displays
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
On the effectiveness of Overview+Detail visualization on mobile devices
Personal and Ubiquitous Computing
Visual guides for comprehending digital ink in distortion lenses
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Fisheye views use distortion to provide both local detail and global context in a single continuous view. However, the distorted presentation can make it more difficult to interact with the data; it is therefore not clear whether fisheye views are good choices for interactive tasks. To investigate this question, we tested the effects of magnification and representation on user performance in a basic pointing activity called steering - where a user moves a pointer along a predefined path in the workspace. We looked specifically at magnified steering, where the entire path does not fit into one view. We tested three types of fisheye at several levels of distortion, and also compared the fisheyes with two non-distorting techniques. We found that increasing distortion did not reduce steering performance, and that the fisheyes were faster than the non-distorting techniques. Our results show that in situations where magnification is required, distortion-oriented views can be effective representations for interactive tasks.