CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Navigating hierarchically clustered networks through fisheye and full-zoom methods
ACM Transactions on Computer-Human Interaction (TOCHI)
Web page design: implications of memory, structure and scent for information retrieval
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
101 spots, or how do users read menus?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The FISHEYE view: a new look at structured files
Readings in information visualization
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving focus targeting in interactive fisheye views
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The effects of information scent on visual search in the hyperbolic tree browser
ACM Transactions on Computer-Human Interaction (TOCHI)
Image-Browser Taxonomy and Guidelines for Designers
IEEE Software
Fisheyes are good for large steering tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive strategies and eye movements for searching hierarchical computer displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reading patterns and usability in visualizations of electronic documents
ACM Transactions on Computer-Human Interaction (TOCHI)
Nonlinear Magnification Fields
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
DateLens: A fisheye calendar interface for PDAs
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the working conference on Advanced visual interfaces
GI '04 Proceedings of the 2004 Graphics Interface Conference
A comparison of fisheye lenses for interactive layout tasks
GI '04 Proceedings of the 2004 Graphics Interface Conference
Achieving higher magnification in context
Proceedings of the 17th annual ACM symposium on User interface software and technology
Expand-Ahead: A Space-Filling Strategy for Browsing Trees
INFOVIS '04 Proceedings of the IEEE Symposium on Information Visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating a fisheye view of source code
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Increasing the utility of quantitative empirical studies for meta-analysis
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
Process and Pitfalls in Writing Information Visualization Research Papers
Information Visualization
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Menu Design in Cell Phones: Use of 3D Menus
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Advanced user interfaces for product management systems
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Fisheye interfac: research problems and practical challenges
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
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Fisheye menus have become a prominent example of fisheye interfaces, yet contain several nonfisheye elements and have not been systematically evaluated. This study investigates whether fisheye menus are useful, and tries to untangle the impact on usability of the following properties of fisheye menus: use of distortion, index of letters for coarse navigation, and the focus-lock mode for accurate movement. Twelve participants took part in an experiment comparing fisheye menus with three alternative menu designs across known-item and browsing tasks, as well as across alphabetical and categorical menu structures. The results show that for finding known items, conventional hierarchical menus are the most accurate and by far the fastest. In addition, participants rate the hierarchical menu as more satisfying than fisheye and multifocus menus, but do not consistently prefer any one menu. For browsing tasks, the menus neither differ with respect to accuracy nor selection time. Eye-movement data show that participants make little use of nonfocus regions of the fisheye menu, though these are a defining feature of fisheye interfaces. Nonfocus regions are used more with the multifocus menu, which enlarges important menu items in these regions. With the hierarchical menu, participants make shorter fixations and have shorter scanpaths, suggesting lower requirements for mental activity and visual search. We conclude by discussing why fisheye menus are inferior to the hierarchical menu and how both may be improved.