The spatial metaphor for user interfaces: experimental tests of reference by location versus name
ACM Transactions on Information Systems (TOIS)
Dynamic versus static menus: an exploratory comparison
ACM SIGCHI Bulletin
Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Communications of the ACM
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Does zooming improve image browsing?
Proceedings of the fourth ACM conference on Digital libraries
3D or not 3D?: evaluating the effect of the third dimension in a document management system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collapsible Cylindrical Trees: A Fast Hierarchical Navigation Technique
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
Information Visualization: Perception for Design
Information Visualization: Perception for Design
A comparison of static, adaptive, and adaptable menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GI '04 Proceedings of the 2004 Graphics Interface Conference
Spatial interactive visualization on small screen
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Exploring the design space for adaptive graphical user interfaces
Proceedings of the working conference on Advanced visual interfaces
Depth and breadth away from the desktop: the optimal information hierarchy for mobile use
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Untangling the usability of fisheye menus
ACM Transactions on Computer-Human Interaction (TOCHI)
A survey of what customers want in a cell phone design
Behaviour & Information Technology
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The number of mobile phone users has been steadily increasing due to the development of microtechnology and human needs for ubiquitous communication. Menu design features play a significant role in cell phone design from the perspective of customer satisfaction. Moreover, small screens of the type used on mobile phones are limited in the amount of available space. Therefore, it is important to obtain good menu design. Review of previous menu design studies for human-computer interaction suggests that design guidelines for mobile phones need to be reappraised, especially 3D display features. We propose a conceptual model for cell phone menu design with 3D displays. The three main factors included in the model are: the number of items, task complexity, and task type.