Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Movement time prediction in human-computer interfaces
Proceedings of the conference on Graphics interface '92
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
3-dimensional pliable surfaces: for the effective presentation of visual information
Proceedings of the 8th annual ACM symposium on User interface and software technology
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating hierarchically clustered networks through fisheye and full-zoom methods
ACM Transactions on Computer-Human Interaction (TOCHI)
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Developing user interfaces
Information visualization: perception for design
Information visualization: perception for design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Improving focus targeting in interactive fisheye views
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Fisheyes are good for large steering tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptual invariance of nonlinear Focus+Context transformations
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Achieving higher magnification in context
Proceedings of the 17th annual ACM symposium on User interface software and technology
Improving revisitation in fisheye views with visit wear
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Line graph explorer: scalable display of line graphs using Focus+Context
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Untangling the usability of fisheye menus
ACM Transactions on Computer-Human Interaction (TOCHI)
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability of multi-scale interfaces for 3d workbench displays
Presence: Teleoperators and Virtual Environments
User evaluations on form factors of tangible magic lenses
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Focus+Glue+Context: an improved fisheye approach for web map services
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Wired Fisheye Lens: A Motion-Based Improved Fisheye Interface for Mobile Web Map Services
W2GIS '09 Proceedings of the 9th International Symposium on Web and Wireless Geographical Information Systems
OntoStarFish: visualization of collaboration networks using starfields, ontologies and fisheye views
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualizing collaboration networks implicit in digital libraries using OntoStarFish
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
A preventing method for overlapping focuses in a Focus+Glue+Context Map
International Journal of Knowledge and Web Intelligence
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Interactive fisheye views allow users to edit data and manipulate objects through the distortion lens. Although several varieties of fisheye lens exist, little is known about how the different types fare for different interactive tasks. In this paper, we investigate one kind of interaction -- layout of graphical objects -- that can be problematic in fisheyes. Layout involves judgments of distance, alignment, and angle, all of which can be adversely affected by the distortion of a fisheye. We compared performance on layout tasks with three kinds of fisheye: a full-screen pyramid lens, a constrained hemispherical lens, and a constrained flat-topped hemisphere. We found that accuracy was significantly better with the constrained lenses compared to the full-screen lens, and also that the simple hemisphere was better at higher levels of distortion than the flat-topped version. The study shows that although there is a cost to doing layout through distortion, it is feasible, particularly with constrained lenses. In addition, our findings provide initial empirical evidence of the differences between competing fisheye varieties.