CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interface techniques for map based diagrams
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
The movable filter as a user interface tool
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Generalized Detail-In-Context Problem
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
Techniques for non-linear magnification transformations
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
Nonlinear Magnification Fields
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
GI '04 Proceedings of the 2004 Graphics Interface Conference
A comparison of fisheye lenses for interactive layout tasks
GI '04 Proceedings of the 2004 Graphics Interface Conference
Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation
IEEE Computer Graphics and Applications
Form follows function: aesthetic interactive labels
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
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In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is based on vertex shader textures and presents a hybrid approach working in both, image and object space. As the primal deformation is achieved by a vertex deformation in object space, our technique does not exhibit any artefacts known from pixel-based scaling techniques.Additionally, we present a novel approach for an automatic lens-object tracking that assists the user in manipulating and interacting 3D objects within the scene. Here, we developed a GPU-based technique for fast bounding box determination that is defined by a set of arbitrary vertices. We also discuss different techniques allowing the user to accurately select these vertices in a nonlinearly distorted environment.