CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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GI '04 Proceedings of the 2004 Graphics Interface Conference
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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AVI '08 Proceedings of the working conference on Advanced visual interfaces
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EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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International Journal of Human-Computer Studies
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GD'12 Proceedings of the 20th international conference on Graph Drawing
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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International Journal of Human-Computer Studies
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The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of visit wear - a visual representation of the places that the user has previously visited - as a way to improve navigation in spaces affected by distortion. We outline the design dimensions of visit wear, and report on two studies. The first shows that increasing the distortion of a fisheye view does significantly reduce people's ability to remember object locations. The second study looks at the effects of visit wear on performance in revisitation tasks, and shows that both completion time and error rates are significantly improved when visit wear is present. Visit wear works by changing the revisitation problem from one of memory to one of visual search. Although there are limitations to the technique, visit wear has the potential to substantially improve the usability both of fisheye views and of graphical information spaces more generally.