CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '95 Conference Companion on Human Factors in Computing Systems
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Workspace awareness support with radar views
Conference Companion on Human Factors in Computing Systems
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fisheyes are good for large steering tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Operator Interaction Framework for Visualization Systems
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
The Generalized Detail-In-Context Problem
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
Total recall: in-place viewing of captured whiteboard annotations
CHI '03 Extended Abstracts on Human Factors in Computing Systems
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces
C5 '06 Proceedings of the Fourth International Conference on Creating, Connecting and Collaborating through Computing
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Interactive Tree Comparison for Co-located Collaborative Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
PhylloTrees: phyllotactic patterns for tree layout
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Supporting interaction and collaboration on large displays using tablet devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
TouchWave: kinetic multi-touch manipulation for hierarchical stacked graphs
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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Tabletop displays with touch-based input provide many powerful affordances for directly manipulating and collaborating around information visualizations. However, these devices also introduce several challenges for interaction designers, including discrepancies among the resolutions of the visualization, the tabletop's display, and its sensing technologies; a need to support diverse types of interactions required by different visualization techniques; and the ability to support face-to-face collaboration. As a result, most interactive tabletop applications for working with information currently demonstrate limited functionality and do not approach the power or versatility of their desktop counterparts. We present a series of design considerations, informed by prior interaction design and focus+context visualization research, for ameliorating the challenges inherent in designing practical interaction techniques for tabletop information visualization applications. We then discuss two specific techniques, i-Loupe and iPodLoupe, which illustrate how different choices among these design considerations enable vastly different experiences in working with complex data on interactive surfaces.