Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Interactive Tree Comparison for Co-located Collaborative Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
memory [en]code: building a collective memory within a tabletop installation
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Interactive exploratory visualization of 2D vector fields
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Proceedings of Graphics Interface 2013
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We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow reaction times, difficulties with high numbers of concurrent interactions or user inputs, and problems that occur when combining several aspects of visualizations. In part, these issues arise from a number of complexities that are present in current approaches. This makes it important to tackle this problem directly rather simply waiting until the computing power has increased sufficiently and calls for a fundamentally new approach to computer interface foundations. Our framework combines ideas from information visualization, large displays, collaborative work, and nonphotorealistic rendering (NPR). Specifically, we are employing four concepts/techniques: layered buffers, local coherence, emergent complexity, and force fields.